How are Women Effected by their Representation in the Media?

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Grace Showell – Media – Representation                                                                             03/05/07

How are Women Effected by their Representation in the Media?

Feminism has been a recognised social philosophy for more than thirty years, and the changes that have occurred in women's roles in western society during that time have been nothing short of phenomenal. Yet media representations of women remain worryingly constant. Does this reflect that the status of women has not really changed or that the male-dominated media does not want to accept it has changed?

Representations of women across all media tend to highlight the following:

  • Beauty (within narrow conventions) 
  • Size/physique (again, within narrow conventions) 
  • Sexuality (as expressed by the above) 
  • Emotional (as opposed to intellectual) dealings 
  • Relationships (as opposed to independence/freedom)

Women are often represented as being part of a context (family, friends, colleagues) and working/thinking as part of a team. In drama, they tend to take the role of helper () or object, passive rather than active. Often their passivity extends to victim hood.

For several months now, there has been a furore of negative press surrounding a game by Simon & Schuster: Panty Raider. The objective of the game is to shoot "goop" at unwitting supermodels, which dissolves their clothing and exposes them in revealing lingerie. Various parenting and feminist groups, as well as many consumers, are outraged by the sexist content of the game and have been calling for assorted actions to be taken, including pulling the game off the market.

As I am sure many of you are aware, there were several incidences of mass sexual assault recently in New York City's Central Park. Approximately 50 women were assaulted by a mob of young males: Water was thrown on them, their clothing was pulled off, some were stripped entirely naked, and some were sexually touched. The women were sobbing, crying out for help, and trying to fend off their attackers. The mob, meanwhile, was laughing and cheering; the men egged each other on. Apparently, the many bystanders did not attempt to help the women nor take a stand against the violence; neither did the police officers who were repeatedly told about the assaults going on in the park. These incidences of mass sexual violence against women, coupled with mass apathy from the onlookers, are very disturbing.

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It is difficult to avoid the eerie similarities between the gameplay in Panty Raider and the assaults in Central Park: females have liquid thrown on them and are exposed in their underwear. Clearly, the real life assaults were much more graphic and violent than Panty Raider, which, according to the game designers, is meant to be tongue-in-cheek and humorous. However, the similarities between the two bring up the issue of the portrayal of sexual assault in games and its potential effects on those who play them. Some people are asking, "Did the game Panty Raider
 have any effect on ...

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