The aim of the activity was to provide for the children a mathematical game that would be a fun learning experience, as well as reinforcing the children's mathematical

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Curriculum Maths – Section 3

Finding Nemo Evaluation

Aim:         The aim of the activity was to provide for the children a mathematical game that would be a fun learning experience, as well as reinforcing the children’s mathematical knowledge and skills. In addition to this I would also be assessing the children’s development in conjunction with the normative stages of development.

The game was planned and produced with the national curriculum attainment targets in mind. In mathematics, there are four attainment targets:

  • Using and applying mathematics
  • Number and algebra
  • Shape, space and measures
  • Handling data.

The attainment targets in mathematics set out the knowledge, skills and understanding that pupils of different abilities and maturities are expected to have by the end of each key stage. At the end of each key stage all children are expected to have reached level 2.

The attainment targets which the game I designed addressed were:

  • Using and applying mathematics
  • Number and algebra.

Method:  The game I produced was a question based board game modelled on the traditional children’s game ‘Snakes and Ladders.’ The theme of the game was ‘Finding Nemo,’ a Disney Pixar film, I chose this theme because most children of today are familiar with it and enjoy it.

Oldfield (1991) says that mathematical games are ‘activities’ which:

  • Involve a challenge, usually against one or more opponents.
  • Re governed by a set of rules and have a clear underlying structure.
  • Normally have a distinct finishing point.
  • Have specific mathematical cognitive objectives.

www.csun.edu/cod/conf/2004/proceedings/43.htm

The game I designed has addressed all of the above points.  

The four children who took part were selected by their teacher, they were advised to go to the quiet area of the classroom where they were read the instructions of the game until they all fully understood.

Evaluation: The initial reactions of the four children, which were chosen, were very positive, they were filled with excitement and jubilation as they had been selected out of all the others to participate in the activity. Once selected the children sat patiently around the table awaiting their instructions, they listened carefully and participated fully in the activity.

Child (A) aged 6 years 3 months, male. Child (A) is bilingual and when the instructions were read for the first time he fully understood what the game entailed, he was even able to read a lot of the instructions himself. During the game child (A) showed a good level of concentration and answered all the mathematical questions he received correctly. He was also able to recognise all the numbers on the board as he manoeuvred around the game.

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Child (B) aged 5years 11mths female, and child  (C) age 6 years 1 month, male. These two children were from the middle ability group and were able to answer approximately 60 – 70 percent of their questions correctly. In addition, they both recognised all the numbers on the board and were able to move their counter the right number of spaces. Child (C) did loose interest during the game he was too interested in what the other people in the class were up too and said that he didn’t like maths.

Child (D) aged 6years 2 month, female ...

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