Many companies rely on old fashion design approaches and methods for achieving ease-of-use. With this paper, describing the most contemporary design methods used in the industry, we will try to create awareness by explaining, grouping them listing their k

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The State Of Art Design Methods study on Ease-Of-Use

Abstract

Many companies rely on old fashion design approaches and methods for achieving ease-of-use. With this paper, describing the most contemporary design methods used in the industry, we will try to create awareness by explaining, grouping them listing their key principles and showing them in use in an industrial case study. The outcome of the case study gives ideas at which stage of designing, which design methods are preferred and how they facilitate the process.

Keywords

ease-of-use, usability, design methods, user-centered-design, informal and structured design methods


  1. Introduction

During the last decade ease-of-use became a major part of any system or product development. Fred Davis defines it as “the degree to which a person believes that using a particular system will be free of effort” (F.Davis, 1996). There are many researches suggesting different design methods for achieving better ease-of-use/usability. According to Steve Krug there are no bad usability techniques, there are only wrongly chosen ones (S. Krug, 2005). In Nokia, expert evaluation and remote online evaluation are the evaluation methods for identifying the best concept from usability point of view (V. Roto, H. Rantavuo, and K. Vaananen-Vainio-Mattila, 2009). IBM is relying on User Centered Design (UCD) approach to achieve it: “User-Centered Design is a method for designing ease of use into the total user experience in our products” (K. Vredenburg, 1999).

The purpose of this paper is to describe, review and reflect on the most recent design methods used for achieving ease-of-use. The key design methods will be shown in practise in an industrial product case study “Alice”.

The word “product” is used in this paper interchangeable with physical products, software or service.

  1. Design Methods

Design method (DM) “can ... be any procedures, techniques, aids or ’tools’ for designing”[5]. This section will define the most recent and used DMs. For each a brief explanation will be given as well as some of its key principles.

User Centered Design (UCD)

User Centered Design is an approach to produce a products, that fulfill user’s wishes and expectations. This approach concentrates on users’ requirements, expectations and limitations to a product at each design stage. It follows 6 key principles:

  • Set business goals - Specify target market audience, potential users and competitors.
  • Understand users - Continuous involvement and commitment from the users is vital to the success. The users have to be well understood.
  • Assess competitiveness - An evaluation of the competitors product should be done at that stage and the outcome should be measured against the designed solution.
  • Design the total user experience - consider everything that the user encounters, e.g. packaging, installation, manuals, support, recycling, etc.
  • Evaluate designs - Designers are gathering regularly user feedback and incorporate it into next design iteration to produce a better design.
  • Manage by continual user observation - User feedback is a keystone in UCD. The user voice should be present all over the design process at any level, e.g. requirements elicitation, market changes feedback, competitors products feedback, etc
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Focus Groups (FG)

FG are well planned group of people, participating in moderated discussion, which are asked about their perceptions, feelings, attitudes and ideas on a product or a service. A focus group could be used to assess users satisfaction with a product. FG follow 4 key principles:

  • Select participants - they should match the intended users of the product developed.
  • Prepare questions - The questions are important part, because their answers are direct product feedback.
  • Appoint moderator - The FG participant should stay on track and there should be contribution from all participants.
  • Keep notes - Everything ...

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