• Join over 1.2 million students every month
  • Accelerate your learning by 29%
  • Unlimited access from just £6.99 per month

Games Master, like Edge, is a multi-format magazine.

Extracts from this document...


2 Games Master Games Master, like Edge, is a multi-format magazine. Despite this similarity, the two magazines are significantly different in many terms of the language framework. The combination of a similarity and a variety of key differences makes the two magazines especially appropriate for comparison and analysis. The magazine appears to appeal to a younger generation of readers than Edge, which is particularly evident from the framework features of lexis and graphology contained within the text. Lexis The complexity of language found in Games Master is somewhat inferior to that in Edge. 'Propulsion' and 'innovative' are examples of lexis which are not comparable to the lexical elevation of Edge. There are also items which suggest Games Master's intended audience, like emotive language often used to modify verbs and nouns. Examples of this are 'dribs', 'drabs', 'zipping', 'whizzing', 'toxicity' and 'thwack' among many others. The words present a sense of comparative informality which would appeal to a younger audience, rather than older one. The amount of specialist lexis is relatively reasonable (see Pie Chart Analyses) but also lacks the elevation of that in Edge. 'Gameplay' is the most complex of these words in Games Master which strongly suggests the magazines audience as the 'casual gamer'. ...read more.


Instead of the harmonic order found in Edge, Games Master's screenshots are littered about on tilted angles with a relative lack of structure. Of course, this makes the page more appealing, especially to the younger eye. Another important feature lacked by both Edge and FHM is the appearance of the games character, twice on the first two pages. The character, Mario, dominates the first page in the form of a blown up screenshot extract. This signifies the intended audience and lays the foundation of the reviews style (basic with a low specialised lexis count). However, the most important feature is the award that is given to the game, situated on the first page - 'Gaming Masterpiece'. In my opinion, this is an indicator of the magazines relatively informal format as it is an encouragement for the audience to read the review, and which particularly draws younger readers into it - something which formal articles, broadsheet newspapers as an example, do not use. In reinforcement, this 'award system' is also used by FHM who use 'Game of the Month'. In relation to these two, Edge expectantly does not use such a system, and the games review score even takes a subsidiary role. In relation to this feature, the use of 'fact' boxes suggests similar things. ...read more.


Secondly, the non-dictionary lexical item of 'regurgitastic' is used. The 'word' itself shares the suffix of the adverb 'fantastic' and thus exaggerates the dictionary word, 'regurgitate'. The suffix 'tastic' replaces the previous one of 'tate'. The word now appears much more interesting and appealing to the younger audience. Thirdly, the use of the exclamation mark, '!', adds a degree of humorous instruction to the sentence and contributes to it's 'spoken' tone. A final point on this sentence is its ending, 'like us', which serves the purpose of encouraging the reader to do what has previously been said. Although they jokingly warn against it, the rebellious implications of the sentence will make the reader do it (spitting on the policeman) and the 'like us' ending will simply cause the reader to want to follow the magazines example. Discourse The audience of Games Master is significantly confirmed by the magazines lexical use and phonological features. The tone is generally 'spoken' in order to involve the audience more and particularly to appeal to their youth. Elements such as pronouns, exclamation marks and humour echo this theory. Games Master's purpose is to inform in a humorous way. However, it differs from Edge because it strongly bases its informing upon the games storyline rather than Edge's tendency to cover how good the game is - which is the point of a review. WORD COUNT: 1,339 ...read more.

The above preview is unformatted text

This student written piece of work is one of many that can be found in our AS and A Level Newspapers & Magazines section.

Found what you're looking for?

  • Start learning 29% faster today
  • 150,000+ documents available
  • Just £6.99 a month

Not the one? Search for your essay title...
  • Join over 1.2 million students every month
  • Accelerate your learning by 29%
  • Unlimited access from just £6.99 per month

See related essaysSee related essays

Related AS and A Level Newspapers & Magazines essays

  1. media review

    My other two stories are of everyday people bringing in the more 'true life' into the magazine.

  2. Newspaper Review - Wild Swan Dies of Bird Flu in UK

    large colour picture of the writer JK Rowling and her condemnation of thin models and the third covers the alert of bird flu in Scotland. Immediately underneath the Daily Telegraph's masthead are two colourful adverts, one advertising a free golf guide to the Masters 2006 and the other on an interview with Boris Johnson.

  1. With reference to media language, analyse how your chosen magazine defines its genre and ...

    Words such as "sexy" "Glam" and "love" show that this magazine is targeted at females, as these are not the type of phrases you would expect to find on, for example, a racing magazine aimed at young men and teenage boys.

  2. An investigation into the difference between male and female orientated magazine articles.

    To collect my data I read through some of my FHM magazines and chose an article that I thought represented the general tenor of all the magazines, from the May 2002 edition. It has four short stories each written by a reader and sent in.

  1. Newspapers were the first form of media text.

    supports the conventions of a broadsheet as well as establishing the newspaper's view of the character in the article to follow. At the start of an article in any media text is an introduction. Up to 70% of people will read this part of the report, in order to satisfy the questions posed by the headline.

  2. The multi-format games magazine Edge has clearly been designed for the older gaming generation, ...

    In the opening paragraphs of the review, Edge repeats the phrase 'six years' five times. This phrase is also repeated twice during the conclusive paragraph of the review. The impact of this is to link the beginning and ending of the review in the readers mind in order to provide

  1. Newspaper Comparison.

    It gives an estimated "eventual death toll" of "137" and goes on to give the exact statistics for the number of people injured and dead "40 people were known last night to be dead, 110 were injured". Precise figures are given and the information is presented in a continuous list-like

  2. In an era where magazines are failing, how does FHM maintain its audience?

    This article appeals to the aspirer?s as they want to improve themselves and aspire to a better body. Search google ?FHM and media theory? The User and Gratifications theory suggest that users proactively search for media that will not only meet a given need but enhance knowledge, social interaction and diversion.

  • Over 160,000 pieces
    of student written work
  • Annotated by
    experienced teachers
  • Ideas and feedback to
    improve your own work