Games Master, like Edge, is a multi-format magazine.

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Games Master

Games Master, like Edge, is a multi-format magazine. Despite this similarity, the two magazines are significantly different in many terms of the language framework. The combination of a similarity and a variety of key differences makes the two magazines especially appropriate for comparison and analysis. The magazine appears to appeal to a younger generation of readers than Edge, which is particularly evident from the framework features of lexis and graphology contained within the text.

Lexis

The complexity of language found in Games Master is somewhat inferior to that in Edge. ‘Propulsion’ and ‘innovative’ are examples of lexis which are not comparable to the lexical elevation of Edge. There are also items which suggest Games Master’s intended audience, like emotive language often used to modify verbs and nouns. Examples of this are ‘dribs’, ‘drabs’, ‘zipping’, ‘whizzing’, ‘toxicity’ and ‘thwack’ among many others. The words present a sense of comparative informality which would appeal to a younger audience, rather than older one.

        The amount of specialist lexis is relatively reasonable (see Pie Chart Analyses) but also lacks the elevation of that in Edge. ‘Gameplay’ is the most complex of these words in Games Master which strongly suggests the magazines audience as the ‘casual gamer’. By this I mean a person who has no interest in the technical aspect of games reviewing and only the games more ‘interesting’ aspects.

Grammar

The most noticeable difference between Games Master and Edge is the sentence length and structure. Games Master never uses any short sentences, but instead longer ones to suit the method of review. While Edge based its review on the history of the game and its main advantages and flaws, Games Master produces a more in-game and storytelling review. Because of this, the text flows avoiding constant interruption by the full stop. An example of the sentence length is in ‘When Mario is wrongly convicted of vandalism on his arrival, he’s forced to use Flood to clean up the mess as part of his community service: and so begins a long chase to find the real culprit in each of the games worlds’. I initially believed Edge would contain the longest sentences due to its formal nature, but instead uses complex phonological and lexical techniques such as cohesion. Games Master is the opposite and contains long sentences with no hidden framework techniques and a less direct approach. Whereas Edge is direct in its points, Games Master uses metaphorical and imaginative terms to describe things. The following is two extracts from Edge and Games Master, reviewing the game in comparison to imitators, reinforcing this theory: (See overleaf for quote comparison).

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Games Master: ‘Nintendo developers somehow manage to pour buckets of curdled shame on their competitors’.

Edge: ‘Everyone was waiting for Nintendo’s guiding light, and it arrives, and it’s far above its imitators, but someway below its inspiration’.

Apart from biased implications, the differences are obvious. Games Master’s metaphoric language suits its audience well by producing a more reader friendly image. The relative formality of Edge can also be seen in this example.

Graphology

The graphological features of Games Master are important in distinguishing its intended audience. The amount of images (information extracted from Pie Chart ...

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