Influences on my psychological horror film. Donnie Darko and the 'Silent Hill' Playstation game series.

Authors Avatar

Statement of Intent

My intent for this project it to create a psychological horror-themed film. However I am going to try and create a more ‘gloomy’ story line rather than a ‘true’ horror film. I am going to attempt to create this buy having the main protagonist always in a dim light and make sure that general atmosphere of the film is gloomy and creepy fell through the entire project. For my film, there are two main influences that I will work from. One is a film, and one is a videogame series. They all share similar styles and themes, which is why I have chosen to use them as influences in my work.

Influence 1:

Donnie Darko is a 2001 American surrealist psychological thriller film directed and written by Richard Kelly

I have chosen this film as one of my influence because of the gloomy effect the entire way through the film. Also the plot of the film is slightly similar to that of mine. The use of lighting throughout the film is also very unique. Also, I am intrigued by the use of lighting in ‘Donnie Darko’. Instead of using the red lighting typical in horror films, it uses dark, shadowed lighting with green and blue tints, an example being the scenes with the main character's mother. During these scenes, the lighting is very dark, with lots of shadows in the room but I am still interested in the use of different colours and levels of lighting to create atmosphere. I hope to use this in my own film. 

Join now!

Influence 2:

The second, and possibly stronger inspiration I have chosen is the 'Silent Hill' Playstation game series, specifically the first and second games. I plan to study their style in mise-en-scene, sound, and camerawork in the cutscenes. The mise-en-scene often contains a lot of symbolism in it, with small details such as pictures on walls and items on desks often holding significance to the plot or characters. There is particular emphasis placed on symbolism in nightmares and the fears and subconscious feelings of the characters. One example is the iconic monster 'Pyramid Head', which is a monster ...

This is a preview of the whole essay