Introduction

Leisure and recreation are as old as human beings and were present in the lives of our Stone Age ancestors. There are many different terms to do with leisure and recreation. Here are some of them:

In this investigation, I will produce a detailed report about the development, scale, structure and employment opportunities of the leisure and recreation industry. I will research all of these topics and use evidence such as statistics to support my research.

Active recreation

This is when an individual participates in an activity which involves physical movement or mental effort such as playing a sport (football, tennis netball etc.), playing a musical instrument or acting, gardening and crafts and other hobbies and rambling.

Passive recreation

This is when an individual receives or consumes entertainment by other people or activities, such as watching television, listening to music, reading, playing computer games and going to a restaurant or a pub.

The majority of people find active recreation very stimulating and rewarding. They feel in control of themselves and can set targets for them to achieve in the future. Many people also enjoy the competitiveness of sporting activities.

        Passive recreation takes up a large proportion of people’s leisure time. People enjoy passive recreation so much because it can make them feel good. Also huge amounts of money are spent on activities such as gambling, drinking, eating and entertainment such as the cinema and theatre. Organisations such as the Sports and Arts Councils both have an interest in getting people to play sport or take part in the arts. Both of these organisations know how define these activities as active or passive and it is a particular importance to them if they are going to promote active leisure. Manufacturers and retailers need to be able to identify the trends in activity so they can provide the right clothing and equipment.

Home-based and non-home-based leisure & recreation

Home-based

Home-based leisure is cheap, easy and more relaxing for some people than active or passive recreation. People also find it more comfortable working out in their own homes on running machines etc than in the gym as they may feel self-conscience about their body shape or size.

The equipment mostly used in home-based leisure and recreation is:

  • Radios/Videos/ CD’s
  • Computer/Books/Games
  • TV sets/Hi-Fi Sets
  • DIY and Gardening materials

Non-home-based

Non-home-based recreation is a little more cost worthy. Some of the non-home-based activities include:

  • Concerts & music festivals
  • Pubs & clubs
  • Playing or spectating sport
  • Voluntary work
  • Cinema & theatre

People still consider these activities to be quite rewarding and cheap. People enjoy paying money to sit and watch shows/concerts and people also like to sit in pubs and clubs because they feel they can still be relaxed without having to play sport or run around.

For many younger people, sport is the focus of leisure, whether it be taking part, watching on TV or at live events, or a combination of all three. Leisure time for physical activity is increasingly spent on keeping fit for fitness sake rather than playing a competitive sport. For the typical older consumer, swimming and long walks are the main forms of exercise.

Publicly-owned leisure centres are the main venues for participation, but private health clubs are taking over as the preferred leisure destinations for many people. The boom in building health clubs has been a central feature of the leisure market recently. Several former brewers, hoteliers or attractions operators now concentrate exclusively on building health clubs.

In professional sport, football is more dominant than ever in terms of live spectating and TV.

Development of the leisure and recreation industry

Today the leisure industry is dynamic and there are constant changes in the type of services on offer but up to the end of world war two in 1945, leisure in the UK had changed very little.

Home-based leisure was predominant with reading and hobbies, game and then radio and television all being popular.

Away from the home the cinema was a national passion, as were spectator sports and in particular, football. To a lesser extent, people played locally in popular team games such as cricket, football and rugby or took part in performing arts, which was also popular.

Some of the key factors that determined this relatively long and static period of leisure were:

  • A smaller proportion of earnings available to spend on leisure
  • A culture that preferred habit rather than change
  • Limited holidays and limited free time
  • More time consuming chores
  • Few leisure goods/limited mass production
  • Limited personal transport (e.g. car)

Increase in time

Over the years, technological developments are said to have led to a decrease in working hours therefore leisure hours will have increased which also leads to a change in work ethic.

Increase in disposable income

Over the past few years, there has been an increase in disposable income. This is due to the fact that wages have been increasing. In nine years, the disposable income has almost doubled, from 1989, £5563 per head and in 1997, £9405 per head. For the first time, in 1998-99, expenditure on leisure goods and services was the largest element of household expenditure.

Improved mobility

Access to a product or service is largely determined by the following factors:

  • Provision
  • Transport
  • Location

It is difficult to pursue a sport unless there is a facility near by. In the 1960’s it was difficult to play anything other than team games or racquet sports, but eating out was considered a luxury. In 1967, the first leisure centre was built in Crawley, South London and by 1995; there were 1450 leisure centres and 1300 indoor pools for public use in Britain. Transport is also important for people who wish to travel to a location for leisure activities. It will determine the distance a person can travel the ability to get to a location and the time it takes to reach a certain location. Car ownership has dramatically increased over the past 30 years and about 80% of the population has access to a car. This means that people have more choice in their leisure facilities if they are willing to travel further.

Demographic changes

There have also been demographic changes. The number of older people in Britain is increasing. This is due to a fall in the birth rate and the fact that people are living longer, so that older people are becoming a larger percentage of the population than they used to be. This means that the leisure industry has been affected. There is a new market for products and services for the older person and their disposable incomes will increase with better pension schemes. The dramatic developments in the leisure industry in the 1970’s were concurrent and resulted in the changing of women’s roles in society. During the last 30 years many women have changed their lifestyles and their leisure habits and this has had considerable affects on the leisure market.

Changing fashions & trends

The culture within our society dictates how we spend our leisure time. Our culture affects what we do, where we go, what products we want and our leisure patterns. Leisure providers try to understand and anticipate these trends. These trends appear to occur every ten years. Before world war two, things were kept very simple but in the 1960’s, there was a huge emphasis on style and fashion and the youth culture started to dominate. In the 1970’s, sport started to be seen as a serious leisure activity and because of the demand for sporting activities, private sector sport clubs began to emerge as well as leisure facilities run by the local council. The 1980’s was known as the “me, me, me” decade! Plastic money and credit cards greatly increased and there was also a huge growth of DIY and other home-based recreation. At the end of the decade, the housing market collapsed and people’s confidence in buying property fell. At the start of the 1990’s, consumerism was still flourishing and there was a greater focus on personal development. People started to have more of a creative attitude and gardening suddenly became popular. There was a search for ‘self’ or piece of mind in people in the nineties and the growth of the health and fitness industry continued to increase.

Technological developments

Advances in technology affect products and service design throughout the leisure industry. Six products that are aimed at giving better performance in leisure activities are:

  • Graphite tennis materials
  • Advanced sport shoe design and sportswear with better properties
  • Digital sound on radio
  • Digital viewing on television
  • Upgrades of equipment
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Technological improvements reduce prices and 3 examples of leisure experiences that are a result of changes in technology are:

  • Computers
  • World wide web (internet)
  • Virtual reality machines

Here are some other major influences on how we choose to spend our leisure time:

  • Business
  • Media and communication
  • Consumerism
  • Marketing
  • Politics

Development of the Leisure & Recreation Industry in the Future

The leisure and recreation industry has undergone a massive change and is still rapidly growing. Many factors will and have affected this change and most ...

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