Arousal and Anxiety

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Arousal and Anxiety

Arousal and Anxiety commonly occur in all sporting activities. A certain level of arousal is necessary for the performer to achieve their best possible results. if the arousal increases above the happy medium it can then turn into fear or doubt, which often happens as it increases the anxiety.

Arousal is a state of alertness/anticipation being ready, preparing the body for the chosen activity or action that the body will be performing. Becoming tuned in, focused on the action/activity, being keyed up for the important game, i.e. a rival team or cup final etc.

The level of arousal is so important for a player as not enough arousal generated will cause laziness or tiredness and too much arousal can turn to anxiety, which cause doubts or even fear. Different individuals require different levels of arousal to produce good results and good coaches have to realise this when performing a team talk and ‘psyching up’ the team. Some individuals needed little amounts of psycing up need to be calm down, and others need lots of psyching up, as they are too relaxed.

The physical symptoms of arousal are:

  • Faster heart beat.
  • Quicker breathing.
  • Sweating.
  • Nervousness.
  • Feeling sickness.
  • Mouth feels dry.

Anxiety normally occurs when players dwell on the subjects too long worrying themselves, constantly thinking about the worst. The arousal importance is considered to have priority over any of important matters. It regularly happens when a player becomes too psyched up for the activity. Anxiety is am over spill of arousal.

The effects of Anxiety are:

  • Increased heart rate.
  • Increased breathing rate.
  • Sweating.
  • Nausea.
  • Excessive muscle tension.
  • Perception narrowing.
  • Increase in self-centred thoughts;
  • Awareness of self as the centre of attention.
  • ‘What if’ thoughts.

Drive Theory

One influential approach is the drive theory, which can also be meet in other contexts (shown in Fig.1.).

Drive theory proposes that as arousal increases to meet the perceived demands of the task, so the performance is more likely to reflect the most usual behaviour.  If you have not learned a skill very well, the dominant performance habit is full of mistakes and, as arousal increases, so will the number of mistakes you make.  If you are an expert, the dominant habit is correct, with effective technique and judgement, so you may well play even better as your arousal level increases (shown in Fig.2.).

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Summary

As arousal increases performance reflects usual behaviour (Dominant Habit) e.g. an unlearned skill-performer makes mistakes-these will increases as arousal increases.

A skilled performer makes fewer mistakes because the performer can improve further in the technique, which they can already achieve; this increases the arousal level.

Inverted U Theory

It was said that the drive theory did not sow the fluctuation or differences in performance levels.  Therefore a current more acceptable method is used ...

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