ASAD IQBAL

IT GROUP HND

Business & I.T

Year 1

Unit 1:Marketing

Acknowledgment

My thanks and appreciation goes to my family and friends colleagues and the computer technology that is available

My thanks and appreciation goes to all the Blackburn college staff. Particularly the marketing team. Especially my Catherine Lloyd and Andy Davies  who  give excellent information on marketing

I thank all my colleagues for all they support and advice (even that advice that made me very confused)

Any mistakes in this assignment are mine.

Introduction

Nintendo Co., Ltd., of Kyoto, Japan, is the acknowledged worldwide leader in the creation of interactive entertainment. To date, Nintendo has sold more than one billion video games worldwide, created such industry icons as Mario and Donkey Kong and launched franchises like The Legend of Zelda and Pokémon. Nintendo manufactures and markets hardware and software for its popular home video game systems, including Nintendo GameCube and the Game Boy series - the world's best-selling video game system.
As a wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Washington, serves as headquarters for Nintendo's operations in the Western Hemisphere, where more than 40 percent of American households own a Nintendo game system.

Source www.Nintendo.com

Recently I have been employed by Nintendo as a marketing assistant my manager has asked me to prepare a 4000 word report that will provide detailed information.

  • Explaining the marketing process
  • Explaining target marketing
  • Analysis’s of the marketing mix
  • Applying the marketing mix to different market segments

  1. Environmental factors

There are many factors that will affect Nintendo they consist of:

Macro factors

The collection of uncontrollable forces and conditions facing a person or a company, including demographic, economic, natural, technological, political, and cultural forces

Figure 1.1 shows major forces in

Nintendo macro Environment

 Nintendo functions in a macro environment which consist of forces that shape opportunities and pose threats towards itself.

  • Demographic trends

Demographic trends are those concerning the human population in terms of size, density, location, age, sex, race, occupation and many other statistics.

How the demographic trend affects Nintendo

Nintendo will be influenced by the demographic trend particularly the population of children because Nintendo main target audience are children.E.g the decrease in children will mean the decrease in opportunities for Nintendo. According to the case study the never get old theory will be affected if there are less old people, i.e. 18 to 40 years olds

  • Economic trends

Economic trends are those factors that affect consumers buying power and spending pattern.

How the Economic trends affects Nintendo

Nintendo will be influenced by the economic trend because it would want to put its product in a rich environment so they can make maximum profit e.g. (Nintendo send they product to India they may make profit but not as much as sending they to U.S.A)

  • Natural trends

The natural environment includes those natural resources that are included in production or that are affected by marketing activities.

How the Natural trends affects Nintendo

Trends in this environment include shortages of raw materials, increased cost of energy, increased levels of pollution and government intervention in natural resource management. As Nintendo’s consumers are becoming more environmentally aware, these trends are having a more significant impact on Nintendo’s marketing strategies.

E.g., Nintendo will be influenced to produce energy efficient products

Technological trends

The technological environment consists of forces that affect new technology, hence creating new product opportunities and market opportunities. This faster pace of technological change is also causing shorter product life cycles, higher research and development budgets, concentration on minor improvements, and increased regulation.

How the technological trends affects Nintendo

The influence of technology will affect Nintendo in many ways; the quicker technology develops the quicker Nintendo’s product lifecycle decreases. Nintendo will be influenced into increasing technological research furthermore; Nintendo will be influenced into using the most up-to-date technology  

  • Political and legal trends

Marketing decisions are strongly affected by laws, government agencies and pressure groups in society. Trends in the legal and political environment include, increased legislation regulating business, changing government agency enforcement, and the growth of public interest groups.

How the Political and legal trends affects Nintendo

Nintendo will be influenced by Political and legal factors; this includes pressure from local governments agencies that limit various organisations. E.g. legislations such as competition i.e. monopoly fair trade practices, environmental protection, product safety truth in advertising, packaging and labelling, pricing.  Nintendo will be influenced to abide by these legislations because if they don’t they will be fined and restricted e.g. Microsoft was fined and restricted because of the competition policy.

Laws that may influence Nintendo are Data Protection Act 1984.licensing Act 1964

DPA for example will influence Nintendo in many ways such as converting successful films and cartoons into Games.

  • Cultural trends

The cultural environment consists of forces that affect society's basic values, perceptions, preferences and behaviours. Some cultural values, such as the idea that people should have a job, persist over time.

How the cultural trends affects Nintendo

Nintendo will be influenced by cultural trends for example by the number of people believe in physical fitness and a healthy diet has been increasing in recent years, whereas, the number of people playing computer consoles has decreased. In some cultural backgrounds, playing computers is seen as childish and not adult like activity. Nintendo

Join now!

Source: Kotler, Adam, Brown and Armstrong (2003). Principles of Marketing, 2nd Edition, Prentice-Hall

The picture below is courtesy of source:  http://www.reppel.co.uk/marketing-theory/the-marketing-mix-4ps-7ps-or-what.html

The Micro-environment

The microenvironment includes those forces that impact on the Nintendo’s ability to serve its customers. These are often referred to as internal forces as the company has direct contact with them. Nintendo has the potential for level of control over these forces and may be able to reverse or lessen the impact of a negative trend or encourage a marketing opportunity. Nintendo should take these forces and trends into account when developing a marketing strategy. ...

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