Novice performers can easily be singled out when they are playing against expert performers
Novice Performer:
- They haven’t learned /practiced the skills thoroughly.
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They aren’t aware of the goal
- They are inconsistent - they wont be able to repeat a skill over and over
- They are uneconomical- they don’t use the correct energies at the right stage of the skill
- Not accurate- they can’t place the ball were they want it to, in other sports their feet/hands might not be in the place they’re meant to be.
- They cant anticipate – they cant read their oppositions play/game plan
- The inability to repeat performance- they might have a good game or competition but it was a ‘one-off’ they couldn’t play that well again
Expert Performer:
- They have learned/practiced the skills thoroughly and can do the skill efficiently and effectively with maximum certainty without using much time and energy or both each time.
- They are aware of the goal – rewards trophies etc.
- They are consistent – they could repeat the skill perfectly over and over.
- They are economically coordinated- they know when to use the correct energies at the right time of the skill
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They are Accurate- they can place the ball were they want it , in other sports they’re hands/feet are always in the correct place.
- They can anticipate – they can read the oppositions game/play they can tell what they are going to do because of the opposition’s body shape or maybe they have played against them before and have stored information in their long term memory about the opposition.
- They can repeat their performances – they can keep delivering high standard performances every time they play.
CHARACTERISTICS OF SKILL
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Efficient: No waste of energy, the movement seems effortless
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Coordinated: Flowing and fluent movement
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Controlled: The performer has control over the movement
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Good technique: The movement follows an accepted correct technical model
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Consistent: Can be repeated correctly
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Learned: Skill has been practiced until retained in long term memory
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Predetermined: The performer has a goal
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Aesthetic: The movement is pleasing and looks good.
Characteristics of Ability
Ability is something that we are born with, it is not learned it is innate. We inherit our abilities from our parents and abilities are basic building blocks that must be in place to become skilful. This means that we can develop our abilities to become more skilful .When a performer is trying to learn a skill/sporting activity he/she will use there innate qualities or characteristics in an organised and co-ordinated way to carry out the skill. It is almost correct to say that your quality of innate ability will determine your sporting success e.g if you do not possess speed and leg power you are not likely to excel in the long jump, but will better suited to compete in endurance based activities because When people watch a sporting activity they say “ he/she has great ability” but that is incorrect because they are watching skill not ability. A good sportsman may have different groups of abilities, abilities do not predict sporting success .
“Abilities can be essentially perceptual, essentially motor or a combination of both. Most abilities to do with action are a combination and are referred to as psychomotor abilities. Now there is no definitive list of psychomotor abilities.”
There are a number of definitions for ability here is a few that I have found:
“Ability is a function of both inheritance and experience , though it may be developed and extended with use it is not learned. Abilities underpin the performance of skills”(Bull, 1994)
“Stallings L M (1982 - Motor Learning from theory to Practice) identified the following psychomotor abilities: Muscular power and endurance, flexibility, balance, coordination and differential relaxation (selective adjustment of muscle tension).”
“Fleishman E A (1972 - The structure and measurement of psychomotor abilities.) identified the following nine psychomotor abilities (referred to as gross motor abilities): Extent flexibility, dynamic flexibility, explosive strength, static strength, dynamic strength, trunk strength, gross body coordination, gross body equilibrium and stamina.”
Classification of movement skills
The classification of movement skills is not clear or simple , to explain movement skills we use a skill continua that allows use to illustrate that all skills can have different characteristics some to a greater extent and some to a lesser extent depending on the situation that they are being performed in. “There is a large range of sporting activities each requiring a set of skills. Skills have many characteristics that can change in different situations, which makes classifying them difficult. Accepting that skills cannot be neatly labelled, we place them on a continuum.”
Below is a sliding scale which shows us the extent to which that skill matches certain criteria.
The gross and fine continuum:
GROSS FINE
Running wrist /finger
Action of a spin bowler
Gross: involve large muscle movements, little need for precision
and include many everyday skills such as walking, running and jumping. The shot putt is an example of a primarily gross skill.
Fine: more intricate movements using small muscle groups precision is vital. Accuracy/ hand eye co-ordination needed. A snooker shot or the wrist/ finger action of a spin bowler
The open and closed continuum:
OPEN CLOSED
Pass in football Tennis serve
Open: Sports such as Football ,Netball, Hockey usually involve open skills. The reason for this is that the environment is always changing therefore you are always adopting to new movement, this means that the skills are predominantly perceptual.
Closed: These are skills which are done in a stable, predictable environment. It is almost like a routine ,the environment is not interrupting and the skill tends to be habitual. The skill has a definite beginning and end and is self paced-the performer does it in his/her own time, e.g penalty in football
The continuity continuum:
DISCRETE SERIAL CONTINUOUS
Clear start Discrete actions linked No clear start and finish
and finish
Discrete: Well defined action which have a clear beginning and end.
They are single, specific skills, which make up the actions involved in a variety of sports such as hitting and throwing. Hockey. E.g a penalty flick in.
Serial: are a group of discrete skills strung together to make a new and complex movement. i.e. the sequence of skills for the triple jump.
Continuous: have no obvious beginning or end. The end of one cycle of movements is the beginning of the next, and the skill is repeated like a cycle. These skills could be stopped at any time during the performance of the skill. E.g Swimming, Running, Cycling.
The difficulty continuum:
COMPLEX SIMPLE
Gymnastics Running
Complex: A complex skill involves a lot of attention because they are complicated and are practiced in training repeatedly to make it easier to perform in competition.
Simple: A simple skill is one that is straightforward with very few subsections to go through to perform the skill. This skill also requires little concentration and cognitive ability of the performer.
The organisation continuum:
LOW HIGH
Cycling Summersault
Low: A low organisation skill is very easily done and does not require a lot of concentration. The phases of the skills are usually discrete skills it can be broken down into sub-routines to improve your technique.
High: A high organisation skill requires a lot of attention and it is a lot of skills closely linked together ,these skills cannot be broken down into sub-routines to be practiced individually
The pacing continuum:
SELF PACED EXTERNALLY PACED
Self paced skills are skills that are performed by the performer he controls the pace of the skill e.g golf swing.
externally paced skills are skills that are not controlled by the performer, he does not control the pace of the skill, e.g dive in swimming.
Executive motor programmes
An executive motor programme is a plan of the whole skill. It is stored in the long term memory and through feedback the plan is updated and modified each time a skill is performed. These executive motor programmes are made up of sub-routines which are performed individually and also described as mini skills. As the novice performer begins to become an expert performer these mini skills are performed almost without any thought and the execution of the skill will become fluent and appear to be automatic every time it is performed. If the performance is at this level the skill is said to be grooved or overlearned.
“for example a top level trampolinist can do a somersault automatically because the motor programme for that skill is stored in his/her long term memory. Due to it being well learned he does not require feedback about the skill therefore there is an open loop control. Closed loop control makes use of kinaesthetic feedback to tell the performer about slight adjustments which need to be made in order to make the skill successful. For example a child who is learning to balance in a headstand. Feedback is vital as a slight change of body position may cause imbalance and the skill becomes uncontrolled. In practice performers will be constantly moving from closed loop to open loop control to aid successful performances.”
Example of executive motor programme