My aim is to set-up and carry out an experiment to investigate the stopping distance of a toy when the speed of the car is varied.

Authors Avatar

Planning

Aim
My aim is to set-up and carry out an experiment to investigate the stopping distance of a toy when the speed of the car is varied.

Factors which will effect the stopping distance of the toy car.

1) The mass of the car will effect the stopping distance of the car due to the effects of friction that will increase as the mass of the car increases. Therefore the stopping distance of the car will shorten as the mass increases.

2) Speed of the toy car effects the stopping distance because it has more energy to carry it further and to overcome frictional force therefore greater speed should mean greater stopping distance.

3) Aerodynamics will effect the stopping distance because the more aerodynamic the object in this case the toy car the less drag or air resistance will be produced therefore a greater stopping distance will be achieved.

4) The surface on which the car is to stop on will effect the stopping distance. Because, for example if the road surface is textured, it will require more energy from the car to overcome friction from the rough surface therefore this car will not travel as far as on a non-textured or smooth surface.

5) Also all other frictional forces will effect the car like the surface area of the tyres on the car. The friction between the axle and the chassis. Also the amount of friction will increases with temperature of the surface and the tyres.

6) Gravity, although I will be unable to vary this in my experiment, it would effect the friction between the car and the road therefore would increase the stopping distance of the car if you could decrease the gravitational pull on the car.

I am going to investigate the effect that the speed the car is travelling has on the stopping distance. I have chosen this to be my variable because it is the easiest to vary and the others are the easiest to keep constant therefore it is less likely to produce errors in the results.
Procedure
I will use the same plastic toy car, which will keep the mass, aerodynamics, and other frictional forces mentioned about the car constant. I will use the friction between the car and the surface, which will be a reasonably smooth table, as a breaking force. Increasing the height of a wooden ramp using wooden blocks of 10mm will vary the speed of the car. At the base of the ramp a light gate will be set up, and on top of the toy car, attached with plasterseen, there will be a 100mm piece of card, this will be used to control or trigger the light gate.

Join now!

I will vary the height of the ramp using the blocks, which in turn will vary the speed of the car. I will measure d that will be equal and kept constant at 100mm.
Therefore to find the speed of the car I will use the formula:

Speed = Distance (d) of card / time on light gate

Then I will measure the stopping distance from the base of the ramp.
I will repeat the readings 3 times and find the average stopping distance over 8 different speeds. A preliminary test showed that the maximum height or blocks is 8 because after that ...

This is a preview of the whole essay