Discuss how information processing varies between individual, racket and team activities.

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Oliver Wells

Discuss how information processing varies between individual, racket and team activities.

The information processing system is the system used for skill selection. In simple terms, this is selecting the right skill for the situation in hand with as little delay as possible to give a most effective outcome, which entails the use of the senses to evaluate a situation and make a decision. This is also known as the DCR process. (We Detect information, Compare it with previous experiences and then React). All sports involve the DCR process, and also the use of perceptual skills, (a learning process), which is vital in selecting the correct skill for the situation. A simple version of the information processing model can be seen below:

In 1968, Welford created a more complex model of analysis of information processing, suggesting that we take in info and temporarily store all of these inputs prior to sorting them out. The inputs relevant to the decision are then sorted in the short term memory. The decision is then made with reference to long term memory to see how to perform a selected skill and action and results are stored for future reference, like a cycle.

Welford’s model of information processing.

Information processing differs between individual, team and racket activities, in the sense that each respected activity requires different perceptual skills to be successful. There are three ways in which information is taken in through senses prior to decision. The more stimuli there is in a situation, the more alternative responses, so the reaction time will be slower. This is known as Hick’s law. The simplest and most effective way is vision (through the eyes). Vision is more effective if the stimuli are bright. If the stimuli are dull, this may have a negative effect on performance. In team games, vision is therefore extremely important to success. An example could be when Manchester United wore grey shirts, this influenced the decision process; they claimed that they found it difficult to identify team mates. However in individual/racket games this would not be a problem, as there are usually no team members needed, so the brightness of the stimulus is irrelevant.

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Audition is another sensory input which involves hearing through the ears. An example could be a team mate calling for a ball, or the sound of a ball striking a bat. The stronger (louder) the stimulus, the more quickly we react to it. Team mates must be heard in order to give options to the active performer so he can make a decision on what to do, therefore once again team games are most important for audition.

The third and most complex sensory input is proprioception. Body parts act as carriers/receivers of information. Equilibrium is the awareness of ...

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