Rich Internet Applications
Multimedia Internet Development Year: 3 Rich Internet Applications To: James Williams From: Julian Moruzzi Table of Contents Page Section Description . Front Cover 2. Table of Contents 3. Table of Figures 4. .0 Introduction 5-8. 2.0 Concepts - RIA 9. 2.2 Current Stance in the technology 0. 2.3 Distributed RIA 1. 3.0 Design/ Implementation 3.1 Requirements 2. 4.0 Design 4.1 Colour Scheme 3. 4.2 Page Layout 4. 4.3 Template 4.4 Buttons 5,16 5.0 Implementation 5.1 Site Structure 7-19. 5.2 SWF Files 22. 6.0 Evaluation 23. 7.0 Test 24. 8.0 Bibliography 25-27. 9.0 Appendices Table of Figures Figure Page Description . 6. Adobe platform for RIAs 2. 8. where RIA lies 3. 1 Requirements Catalogue 4. 3. Design 5. 4. Website template 6. 6. Hierarchical chart of web pages 7. 7. Screen shots of SWF files 8. 20. xml for page buttons 9. 21. XML Class function- action script code .0 Introduction Originally the target of this report was to create a Rich Internet Application for an organisation which could be fictitious in nature. The application could be developed using one of the following ways: * Using Flash 8 & Action Script 2.0 programming to connect with some basic server side script, e.g. PHP. * Using Flash CS3 with Action script 3.0 to create a multimedia based application * Using Flex with
Test Thrice, Launch Once: Arian 5 disaster.
Test Thrice, Launch Once: Arian 5 disaster The Failure On June 4, 1996 an unmanned satellite-deploying rocket Ariane 5 was launched in Kourou at 1233 GMT. After about 40 seconds into the flight, the self-destruct of the space rocket was triggered. This was done in accordance with safety regulations due to the rupture of the links between the boosters and the main core stage of the rocket, caused by a dramatic change in direction that had taken place roughly 3 seconds earlier. The rocket was carrying four satellites that were going to be sent into orbit to monitor the sun. Ariane 5 was the result of a £5 billion launcher development by the ESA (European Space Agency), and the explosion itself destroyed the rocket and its payload, at a total cost of £500 million. The Cause of the Failure The origin of the failure was narrowed down to the Flight Control System, and more particularly, to the Inertial Reference System (SRI). To investigate the cause of the failure the European Space Agency (ESA) appointed an independent board. The following chain of events was established: * First 36 seconds of the flight were normal. * At H0+36.7 active SRI declared an operand error. The reason was a software exception, caused by the data conversion from a 64-bit floating-point number to 16-bit signed integer. That conversion can only be applied to a number less than 216, but was
Operations in a shuttle loom
Operations in a shuttle loom The first operation in a shuttle loom is called shedding. This is where a gap is created in the warp so that the weft can go straight in through the gap. A hield frame is used to shed the warp, which only contains one yarn. So what happens is all the odd number warps would rise above the even number warps so that weft insertion could take place. The gap between the odd and even warps is known as the shed. There are three frames for odd warps and three frames for even warps. The second operation is known as picking which is basically weft insertion. This is where the weft goes through the shed. A shuttle is used for picking which keeps going from one side to the other side of the fabric through the shed. The edge of the fabric is known as the selvedge, which is very strong, which is important so the fabric does not become frayed. There is a bristle inside of the shuttle, which stops the yarn becoming loose. This is important as if the yarn becomes loose it can lead to knots which would slow down the process. The area between the yarn and the fabric is known as cloth fell which is the point of fabric formation. Beat up is the process where the weft gets pushed into the cloth fell. To do this a reed is needed. There are three to four ends in each dent, which are the gaps in each reed. Then what basically happens is that the ends get beat up into
Systems Development and Implementation
Systems Development and Implementation By Group C8: Amit Anand (PG040012) Gautam Waingankar (PG040055) Mithun Banerjee (PG040095) Sidharth Bhargava (PG040184) Suraj Jadhav (PG040205) Vineet Agrawal (PG040043) Systems Development and Implementation . Executive Summary 3 2. Sources of value for the user 3 3. The software value chain 4 3.1. Applications and infrastructure 4 3.2. Industry organization 5 4. Modularity in software development 6 4.1. Appropriation of value 7 4.1.1. Value for customers and end-users 8 4.1.2. Value for suppliers 8 4.1.3. Value for systems integrators 8 4.1.4. Pricing 8 4.1.5. Increasing vendor cooperation 9 4.1.6. Costs 9 5. Object oriented software development 10 6. Components based software development (CBSD) 11 7. The future of software development 11 7.1. Grid computing 11 7.2. Software as a utility 12 7.3. Pattern-centric development 12 7.4. Aspect oriented programming 12 8. Build, buy or rent? 13 8.1. Economic considerations 14 9. Implementation strategy - Big-bang or phased approach 14 9.1. Big Bang approach 15 9.2. Phased approach 15 0. References 17 . Executive Summary The report examines systems development and implementation with focus on the software value chain. It analyses the impact of marketplace issues on software design and the ways and means to create value for the customers. It takes a look at
Complete Section 3 of 3
There are several methods one can use to implement a business system. The two methods are parallel and cut-over. The implementation stage for Riordan Manufacturing project is a display of the crucial moments that make a project an achievement or a failure. The implementation stage tells all the details of modifications made operational. The beginning started after the system had been tested and accepted by the user. This is like a packing slip for the code files in your implementation. Make note if you have added/removed/renamed/etc. any classes/methods/member variables/functions/etc. state the language (or languages) in which you will implement your project, (1) list the names of the source and header code files that will contain your implementation, (2) list the classes and functions that will appear in those files, saying whether each class or function is declared or defined in that file, and (3) list the associations (for example, inheritance, ownership, reference counting, etc.), between the classes and describes how each association will be declared. An information system is an integrated collection of software components. Components can be tested individually or in groups, or the entire system can be tested as a whole. Testing components individually ensuring that a final product is closer to completion.. Integration and system testing is a must.. Operation of
3SFE518 Computer System Organisation - Piping
Coursework for: Computer System Organisation 3SFE518 Malshani Nanayakkara 2007020 CONTENTS Introduction - About the Piping 3 Program Listing 4 Screenshots 7 ABOUT THE PIPING In order to be able to communicate between two terminals, pipes have been used. As pipes are FIFO structure (First In First Out), it is well suited to be used for such an application. Two pipes are created, one used to define a communication channel from the server terminal to the client and the other to define a communication channel from the client terminal to the server terminal. Lets call these two pipes, np1 and np2, where np1 is the connection from the client to the server. In the program running on the server terminal, the pipe np1 is opened in the read only mode. Thereby, allowing it to read the information being sent by the client terminal. In the program running on the client terminal, the pipe np2 is opened in the read only mode so the information being written by the server can be read by the client. Whenever the information from the pipe is being read, it is temporarily stored in a buffer before being printed out on the screen. PROGRAM LISTING fullduplex.h //Reference: http://developers.sun.com/solaris/articles/named_pipes.html #define NP1 "/tmp/np1" #define NP2 "/tmp/np2" #define MAX_BUF_SIZE 255 server.c //Reference :
Critical Evaluation of a Multimedia Application
Critical Evaluation of a Multimedia Application Animated Beginning Phonics Critical Evaluation Multimedia Application Animated Beginning Typing Application Name: Animated beginning phonics Introduction A multimedia application designed for beginning readers aged 4-8 users to understand upper and lower case letters, beginning and ending sounds, middle short vowels sounds and beginning reading words. Application designed using a sound, text, animated objects. It also features with more than 200 3D objects and help also available for user. All menu items and directions are interactive this will help the pre-readers to navigate and operate the program. If user solve a certain number problems it will rewarded by a game. The game room has a parent/teacher control which controls number of problems user have to solve before going to a game room. Description The application contains 8 problem solving tasks which link by main menu page. Main navigational buttons placed bottom of the screen every screen consists with a Directions button, Help button and a Quit button. When user clicks on the directions button voice message plays and explain how to solve the problem in each screen. On help screen (which is one help screen throughout the application) explains, how each letter pronounce by a voice message. When user clicks the Quit button a message box will displays and ask user
Explain the Emergence of Markup Languages.
.INTRODUCTION The report will explain the Emergence of Markup Languages. The aim of the report is to describe and evaluate different types of markup languages that exist at the present time. In addition, it will particularly focus on the following areas: * Background to Mark Languages * SGML * HTML * XML * WML * SMIL * Other Markup languages (i.e. MathML, CML, etc.). 2.PROCEDURE In order to produce this report, secondary research technique was used. This enabled us to gather information from the Internet, and this was the best medium to conduct our research effectively. This is because resources and up-to date information was available. 3. BACKGROUND TO MARKUP LANGUAGES Historically, the term markup was primarily used to describe annotations or other marks within a text intended to instruct a compositor or typist how a particular passage should be printed or laid out ( Lou Burnard, 1995). During the 1970s, computer scientist at IBM conceived of breaking away from display and printing towards structural markup (George Dillion, 1999). This is because it was possible to identify the structural units of a document in terms of a (large) set of general structural units (paragraph, abstract, example, etc.). (George Dillon, 1999). After the production of text was automated. The term markup was extended to include different types of special "markup codes" inserted into
AIBO : A TOOL OR A TOY
[ADVANCED TOPICS IN COMPUTER SCIENCE] [AIBO : A TOOL OR A TOY?] [Home Informatics / Assistive Home Care Technology] Ravi Kanth Alamuri [10/12/2007] Abstract Home informatics has gained tremendous momentum in the past few years. It has grown from an obscure field of academic research to being a mainstream ideology used in manufacturing many different products today. Home information appliances like a smart vacuum cleaner or a web enabled internet fridge are abounding in the market today. Internet access has boomed over the last couple of years with around 74% of all households with children having access to the internet (Livingstone and Bober 2004) . Ideas like AIBO and more lately Pleo which have been marketed as intelligent toys for smart homes of the future have recently taken off and are becoming increasingly popular. However all smart objects are inherently capable of doing more than what they are designed to do. In this paper I try to examine many of these smart toys and try to examine possible scenarios where they can be used in medical and assistive home technology by either adapting their software or by addition of extra hardware functionality. I then further proceed to compare these toys against each other in terms of their usage and features. At the very end I discuss the commercial feasibility and viability of these so called lifestyle products. The paper aims
"Automatic model transformations using extended UML object diagrams in modeling environments".
SC207 Software Engineering - Term Paper 2003 Automatic Model Transformations Using Extended UML Object Diagrams in Modeling Environments Chathapuram V Satish Year 2 Computer Engineering Nanyang Technological University [email protected] TOPIC DETAILS "Automatic model transformations using extended UML object diagrams in modeling environments". Author: Dragan Milicev Source: Software Engineering, IEEE Transactions, Volume: 28, Issue: 4, Apr 2002, Page(s): 413-431 ABOUT THE AUTHOR Dragan Milicev received the diploma degree in 1993, Msc degree in 1995, and PhD degree in 2001 all in computer science at the School of Electrical Engineering at the University of Belgrade, Yugoslavia. His research interests include object oriented software engineering, metamodeling and information systems. His personal webpage can be found at http://www.rcub.bg.ac.yu/~dmilicev. INTRODUCTION Modeling is a critical part of all the activities that are involved in the deployment of an engineering system. Modeling tools that provide an interface to implement, apply, check and visualize the modeling process are available and make the entire process less cumbersome and tedious. One of the most important features of the modeling tools is the automatic generation of an output and this is the main focus of discussion in the above stated paper. The output can be documentation, source code, net